Introducing Gamification into Law Firm Business Applications
Jinfo Article
19th March 2013
By James Mullan
Abstract
Following the consumerisation of technology hardware through the Bring Your Own Device movement, the next big thing for law and professional services firms could be the consumerisation of business applications. So what could this mean in practice? James Mullan examines why legal firms should improve the user experience and what firms could gain from gamification techniques.
Content Access
Does your organisation have a Jinfo Subscription?
Access to Jinfo Content and Community is available through a Jinfo Subscription.
"Yes"
Please sign in to MyJinfo here so that we can check your access to this item:
Or sign in via email:
Enter your email and we'll send you a magic link to sign you in automatically.
"Not yet"
Access to this article is available through a Jinfo Subscription, which will help your organisation:
- Save time and money
- Re-invent information services
- Define, measure and communicate information value.
"Don't know"
Contact us to find out if your organisation already has a Jinfo Subscription.
Or use the 'Text Chat' button at the bottom-right of this page for immediate assistance.
- Article title: Introducing Gamification into Law Firm Business Applications
- Link to this page
- View printable version
- Who's More Afraid of BYOD - Enterprises or Users?
Thursday, 27th December 2012 - Can Gamification Help Collaboration?
Friday, 23rd November 2012
- BYOD: the risks and the consequences
Monday, 4th June 2012 - Gamification for the enterprise
Thursday, 12th April 2012 - The challenge of Bring Your Own Device (BYOD)
Monday, 27th February 2012 - How to deal with the tech-savvy customer?
Wednesday, 8th February 2012